Tetris Wouldn't Win at This Gaming Ceremony — Another Award Type Could Fix That

Whenever a significant honors show draws close, one notices a clamor for the addition of new categories to acknowledge unsung work and delight the hearts of followers with niche passions.

A fellow writer has already made for a horror game category. That would be fantastic. The same goes for board games, which is a passionate advocate's mission. But they will have to forgive me for pushing forward because like all blinkered fanatics, I have a cast-iron argument supporting my request remains most pressing and important of all. This is the request: There should be an award type for logic-based games.

The Genre Classification Challenge

Classifying creative works defies precise measurement; it remains highly personal, and it will always generate discussions resulting in unclear classifications. It's understandable that movie academies avoid this approach. But it is a necessary evil in the world of video games, that demonstrate such variety they barely qualify as a single art form.

For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to compete fairly, specific award classifications remain vital.

Present Award Structure

Leading game ceremonies presently include classifications covering Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these award types actually cover a lot of ground, allowing placement accommodating various experiences.

Not so for puzzle games. No suitable classification appears to accommodate them. Think about these this year’s best games, each quite distinct: building puzzles of one title, intense tile-matching in a different title, engaging interpersonal challenges of a third title. What category would fit them between these six categories? Nowhere, that’s where.

Acknowledgment Issues

There are dozens outstanding logic titles published annually without proper recognition during gaming ceremonies, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, or the intensely contested Indie races.

  • An iconic brain-teaser received no recognition for anything during that awards season
  • Another creative title was excluded during that ceremony
  • A beloved organization game was overlooked in 2021
  • Only a few brain-teasers barely qualified for niche award types

Significance of Puzzle Games

Frequently they represent compact experiences, but the art behind logic titles holds tremendous importance. Famous handheld logic titles rank among most engaged experiences worldwide continuing this trend for over a decade.

The legendary block-stacking game challenges well-known building titles claiming status as most purchased experience; it additionally competes for best game of all time. Puzzle games are foundational to the art of video games, and engaging with diverse game types.

Proposal and Rationale

Brain-teasers wouldn't encounter such difficulty. You could fill five nominees interesting, varied, worthy titles every year with ease — actually, with challenge, because you’d have to leave numerous deserving experiences.

To emphasize again, these are games that otherwise have no home in important events. Puzzle game makers function at the hard edge interactive creation, creating some of the purest expressions of gaming itself. Just like cinema stunt performers, they warrant appreciation. Let’s not keep them waiting 35 years.

Gabriel Hammond
Gabriel Hammond

A software engineer and tech writer passionate about emerging technologies and digital transformation.